Hi Folks,
As suggested, I wrote a transformation macro to align a pigment using
three points. Turned out to be very simple, the idea based on the
Point_At_Trans() macro.
It also uses radiosity and the Skylight dome generator by Philippe
Debar. I do need to make a modification of this to write the mesh out as
an include and just read it back in for each frame, rather than
rebuilding it each time :-/
Hope you like this one.
Bye for now,
Mike Andrews.
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